SMAKdraw - More Than a Party Game -Kickstarter
SMAKdraw
Publisher: High5 TeamBuilding |Playtime: 15-90mins | Players: 3-10
Designers: Robin Hardin, Glenn Orfino| Ages 10+ | Graphic Artist: Logann Fitt
Kickstarter May 3rd, 2022
https://www.kickstarter.com/projects/high5teambuilding/smakdraw-not-your-average-drawing-game
Sometimes the daily grind can leave you jumbled, and you just need time to reconnect with a board game. Gaming puts us in friendly competition and a chance to recharge but finding a game that encourages banter, deduction, and just plain delightful can be challenging. How about a game smooshing the good bits of Superfight, Quelf, and Pictionary into one new innovative game? SMAKdraw delivered on all counts. We found there is plenty of variety which leads to nonstop laughter.
SMAKdraw will be on Kickstarter on May 3rd, 2022!
easy-to-read rules, or you can also scan the QR code in the rulebook for a How to Play Video.
Gameplay
The rules say that the player that got out of bed the earliest becomes the first Guesser, and the last out of bed is the first SMAKer. That is a light-hearted way to pick first players; however, what if you play more than one game or fancy rolling dice? When there is a choice, we roll dice, which is how we pick the first players.
The back SMAKer picks a word card from the deck, concealing it from the Guesser. Then use the SMAKhand and SMAK it gently onto the back of the Guesser. The Guesser, turns around, the timer is flipped, and all players draw the word on the Guessers back.
* Blank Card – Anyone can create a word card during any drawing round using this card.
* Acting Round – Before any drawing round, the drawers can agree if they would rather act out the word card simultaneously instead of drawing it. Two or more can team up to act if desired. The word card is held on the forehead of the Guesser, and the same Scoring rules apply. We played every other round as an Acting round because we had an artist at the table- trying to level the playing field. It was just as delightful and silly. The designers note that "Drawing skills not required to win" is true unless you have our artist at the table. 😊
Choose Drawings: When the timer runs out, stop drawing, and place the drawsheets face down in the middle of the table, lightly shuffle, then turn them face up. The Guesser now turns back around to study the drawings. Flip the timer, and feel free to SMAKtalk and laugh at any drawings. When the timer runs out, the Guesser, declares they have a guess, however, does NOT reveal it yet! At this point, the Guesser, chooses the drawing, or multiple drawings, that helped them arrive at their guess the most, and the drawing or numerous drawings that enabled them the least. Scoring for Helped Most: The Guesser, reveals their answer, and if it is the Correct Guess, or is like the word or phrase on the word card, then the Guesser receives 2 points, and the drawing, or drawings, that helped the Guesser the most receive 1 point each. All players earning points should celebrate with a High 5 handSMAK! Needed Hint: If the Guesser's answer is not a match, do NOT reveal the answer yet. If anyone does, the Guesser automatically scores 1 point, then Continue to Play to the next drawing round. If not revealed, then the drawing, or drawings that helped the most get a second chance to score one point each; by quietly discussing then each giving a one-word hint. The Guesser listens to all hints, then takes only one guess. If correct, then those players, and the Guesser, score 1 point each.
Scoring for Helped Least: The player, or players, that drew a picture that helped the least can now defend and explain how their drawing resembles the word card. The Guesser, and all other players, become the Jury. The Jury votes, and 1 point is awarded to each drawing or drawing received 50% or more Jury Vote in favor. Scoring for Others (Optional Recommended!): The players whose drawings were Not selected as helped most or helped least can earn points.
Continue Play.
Last Word
Easy to learn and very engaging, the SMAKdraw Game is more than a party game. The outbursts and synergy of Bonus Challenges and Helpful Hints make for enterprising gameplay.
We found a lot of entertainment to be drawn out of the game by the players, coming up with good arguments, competing for extra points, and deciphering the clues that lead to interesting situations. Additionally, we played SMAKdraw After Dark expansion pack for ages seventeen and up. The twenty-something Nerdz at the Garage that played were laughing so hard that the tears were flowing. They thought it was inappropriate in all the right ways.
Some of the words/phrases require quite a bit of creative use of drawing; however, relying on the creative without forcing you to be a great drawer. Both versions of SMAKdraw were brimming with high jinks while still keeping it in the imagination zone.
This Preview was kindly sponsored by High5 TeamBuilding.
Thoughts and opinions are my own.