This month was building on the skills from the Production Management Principles course, the Game Production Tools Course equipped me with tools used in the processes of software production and project management. I was familiarized with and conduct applied research related to project management software that aids in the management, workflow, and documentation of projects – including Microsoft Project, Visio, asset management systems, defect tracking systems, and much more.
We are still learning remotely and this class worked well via Zoom. A main focus this month was the outline for my Thesis. I changed my topic a bit and then had to do more in depth research. I did get a mentor for the rest of my time at Full Sail and she is the head of the Mastery Program. My game in is moving forward with new concept art.
This month was crazy hard and I am glad it is done.
A high point this month was my interview with Bill Howley. He is a Lead at Indie and about to graduate. Below if the YouTube interview where we talk about the Mastery Program and how a dream idea turns into an actual game.
See you next month!
Dylan
*art by Wenhao Liu
NewGameMonday ~ Humanity SaVR
Host~ Dylan Smith
Guest ~ Bill Howley
Developers
Travis Richardson, Ronnie Savage, Tristen Howk, Francis Young, Donald Thatcher, Doug Pfeiffer,
Kishore Boopathi
Artist
Corey Lustig, Brian Winschel, Ozgur Kaderoglu, Ahmad Haron, Isaack Acevedo, Christen Miranda-Boulay, Dylan Smith, Gabriel Rivera Negron, Sangeet Chonkarathil
Technical Art
Rahul Yerramneedi
Designers
Rohit Lad, Sergey Mysin, Brandon Ferrentino, Sowmya Ragi
Production
Bill Howley, Mark Pointer, Nivedita Rajesekaran, Vafajeet Singh
Writing
Cody Ray
Audio
Cynthia Long, Wes LaChance
Thank you!
Full Sail Mastery Program
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